Canadian artist Bryan Lee O’Malley admits he doesn’t have a grand plan for his work. Despite this, his recent projects revolving around his iconic creation, Scott Pilgrim, might suggest otherwise.
O’Malley expressed a youthful desire for creating a movie, anime, and video game back when he was 12. Now, two decades after the release of “Scott Pilgrim’s Precious Little Life,” the first installment in the series, he has achieved all these aspirations and more.
The latest addition is “Scott Pilgrim EX,” the second video game featuring the indie music enthusiast who previously engaged in battles against his girlfriend’s seven evil exes in a whimsical rendition of Toronto.
This new game, developed in collaboration with indie developer Tribute Games, is not just a sequel but a chance for the team to revisit unfinished concepts and ideas from their previous work. Drawing on the team’s experience from the original game developed at Ubisoft, O’Malley views this project as an opportunity to address past creative endeavors.
“Scott Pilgrim vs. the World: The Game” from 2011 closely followed the comics and movie’s storyline. In contrast, “Scott Pilgrim EX” presents an original plot where an evil robot clone of Scott abducts members of the band Sex Bob-Omb, leading Scott, his girlfriend Ramona, and other characters on a mission to rescue their friends.
While the game’s narrative may not rival the complexity of the original comic, it excels in delivering an action-packed gaming experience focused on combat rather than intricate storytelling. Players can take on the roles of Scott, Ramona, or various other characters from the series, engaging in battles with gang members, miscreants, and robots while undertaking side quests across Toronto.
The game’s nonlinear structure allows players to explore different locations, unlocking new areas as they progress through Scott and his friends’ adventure, reminiscent of the gameplay style found in the 1989 classic “River City Ransom.”
“Scott Pilgrim EX” boasts visuals inspired by O’Malley’s original comic, blending elements from the live-action film by Edgar Wright and the anime series “Scott Pilgrim Takes Off.” This amalgamation of styles aims to create an immersive and enjoyable gaming experience for players, according to O’Malley, who served as a consultant on the project.
The game transports players to a fictionalized version of Toronto, featuring recognizable landmarks and neighborhoods modeled after their real-life counterparts. By incorporating a time-travel element, certain locations are given a fantastical twist, such as Casa Vana (inspired by Casa Loma) being overrun by the undead in a nod to classic video games like Castlevania.
Developed by Tribute Games, known for their retro-style offerings, “Scott Pilgrim EX” embraces the beat-’em-up genre, where players engage in intense combat on a two-dimensional plane against hordes of enemies and formidable bosses. The studio’s expertise in creating pixel art games, coupled with their passion for nostalgic gameplay experiences, has led them to deliver titles inspired by iconic franchises like Teenage Mutant Ninja Turtles and Marvel Super Heroes.
The team behind “Scott Pilgrim EX” drew inspiration from classic fighting games like “Street Fighter” and the “Marvel vs. Capcom” series to enhance the beat-’em-up gameplay mechanics. Players can expect fast-paced combat, super moves, and diverse fighting styles for each character, offering a fresh and engaging experience for fans of the genre.
For Tribute Games, the development of “Scott Pilgrim EX” holds sentimental value as it aligns closely with their original vision for a Scott Pilgrim video game. Unlike the constraints faced during the creation of the 2011 game, this new release allows the team to fully realize their creative ambitions and pay homage to the beloved series.
Overall, “Scott Pilgrim EX” represents a collaborative effort to revive the beat-’em-up genre with a modern twist, offering players a nostalgic yet innovative gaming experience set in the vibrant world of Scott Pilgrim.

